M1 · SEIZE ●●○
Catch the prepared insight
Insights feel sudden. They rarely are.
An insight is what's left after a long, informed exploration of a subject. SEIZE catches the insight and its ground the same day: what you'd been exploring, which sources and observations were in play, what tipped it over, and your first doubt.
- Artefact
- A capture card: insight · ground · trigger · first doubt.
- The pass
- Written within 24 hours, with at least one concrete ground and a named trigger.
- The signal
- It goes on into EMBODY. Captures that never move are counted, not hidden.
- What the AI does
- Dates it, lists the ground, asks what triggered it.
- Where it goes wrong
- Hoarding sparks, and the "sudden genius" myth that erases the work behind them.
M2 · EMBODY ●●●
Metaphor → mechanism
Push a metaphor until it predicts something.
Choose a concrete metaphor or analogy and push it element by element until the mapping tells you something you hadn't designed yet: a component, a rule, a way it could fail. Metaphors bring in solutions already worked out somewhere else, in biology, myth, engineering or other industries. Log every place the mapping breaks.
- Artefact
- A mapping table, its predictions, a break log, the domains you considered.
- The pass
- The mapping and break log exist, and why you chose this domain is written down.
- The signal
- Something in the final design traces back to a mapping line written before it.
- What the AI does
- Offers source domains at near, mid and far distances and drafts the mapping table.
- Where it goes wrong
- Falling for the metaphor and bending the system to fit the image.
M3 · INVERT ●●●
Constraint → architecture
What if this limitation were the product?
Every brief has a constraint it can't get away from. The usual move is to mitigate it. INVERT restates it as the organising principle: constraint C becomes principle P. Then take P back into the metaphor. If it breaks again, log the break and invert again. EMBODY and INVERT loop until an inversion holds.
- Artefact
- The C → P sentence, the decisions that follow from it, the loop log.
- The pass
- The inversion names its constraint and every loop turn is logged.
- The signal
- Take P away and the design can't be explained.
- What the AI does
- Red-teams it: is this an inversion, or a mitigation in disguise?
- Where it goes wrong
- Inverting everything. Some constraints are just costs. Invert the one that carries the load.
M4 · PROPAGATE ●●○
Validity by travel
A pattern earns trust by surviving away from home.
EMBODY brought a solution in from elsewhere. PROPAGATE sends the result back out. Carry the pattern into at least two unrelated contexts, record what maps and what breaks, and mark each row honestly: argued, or tested.
- Artefact
- A cross-context table: context · maps · breaks · verdict · argued or tested.
- The pass
- At least two rows, each marked argued or tested.
- The signal
- At least one row is tested, and a break changed the pattern.
- What the AI does
- Proposes far contexts and stress-tests the mapping.
- Where it goes wrong
- Propagating on paper only. A table is a claim about travel, not proof of it.
M5 · MINUTE ●○○
The same-day record
If it only exists in the conversation, it doesn't exist.
Turn the thinking into a dated record the same day. Tag every claim as fact, inference or opinion. Link the whole trail, from ground to SEIZE to the loop to PROPAGATE, and mark what the AI contributed. This is where AI earns its place: the minute that used to take an hour takes a minute.
- Artefact
- The minute: dated, tagged and linked.
- The pass
- On file with a date, warrant tags and links to the trail.
- The signal
- A later decision cites it.
- What the AI does
- Drafts it, tags it, links it.
- Where it goes wrong
- Minuting as theatre, where volume stands in for judgement.